Posts by 'wacker'

wacker

Sash Screenshots for Mozilla Open Badges Call

Here are a few images that show the basic functionality of Sash. AttachmentSize 01.png 250.38 KB 02.png 115.31 KB 03.png 214.35 KB 04.png 205.95 KB ...

wacker

BeagleBone Black (BBB)

Today was Software Freedom Day and there was a lot of amazing talks and hacking going on! The project that I began with a fellow hacker and friend, Suzanne Reed, was a bot that will be used for dispensing beverages via SMS message to a BBB connected to some motors. I do not know much about the mechanical process, but I know I will be writing most of the software portion. Our goal for today was to try and get some sort of response from a motor that we hocked up ...

wacker

Lets do some translations

For the past week I have been hacking on Lemonade Stand changing all of our hard coded text into dynamic text for loading in different dynamic sets of stands. While doing this, I have changed all the text to gettext to be able to translate the game into Spanish as well as other languages. Currently, we have a Spanish version of Lemonade Stand wo ...

wacker

Week Recap: Halfway There, Livin' on a Prayer

Monday: Finishing up Menu Screens -Finished navigation and functionality of the main menu screen -Finished navigation and functionality of the difficulty screen and its effects with elements within the game -Finished navigation and functionality of the tutorial screen, still needs info text Tuesday: New Menu UI Live -Finished adding info text to each screen in the tutorial -Implemented a basic challenge mode with an end condition. The end condition is completing one summer whi ...

wacker

Reputation and Locations

While waiting for some images to start loading in different item sets, like hamburger and ice cream stand, I have decided to beginning implementing reputation and locations. Reputation helps influence the amount of cups of lemonade that you can sell during a day. The algorithm before said that if it was a cloudy day, you would sell 60% of the max amount of cups you can sell and if it was a hot day you would sell out. This has to do with balancing the game because this allowed players to rack up ...

wacker

A More Dynamic and Localized Game

The team, Stephen Jacobs, and myself began talking about creating a more dynamic feel to the game. What I mean by this is making the game feel like anybody can be able to customize what kind of the stand they actually want. For example, maybe somebody would want a hamburger stand or even an ice cream stand. To show this dynamic and customized version of the game, we will be able to load in different sets of images and ingredients to the game with a simple click of the button or simply adding in ...

wacker

New UI Submitted

I finished all of the finishing touches to the first version of the new UI including a menu screen, difficulty screen, a tutorial of a short slide of images, and the challenge mode which caps the playing time after summer is over. For now, we defined summer as 90 days and after that the user will be taken back to the main menu to play again if they please. I spent more of the morning typing up descriptions for each tutorial screen hoping that I was descriptive enough so that after children go t ...

wacker

Finishing up Menu, Difficulty, and Tutorial

Today I finished up some of our new menu features. In collaboration with the new tutorial screen I implemented, I added text info for each window explaining what each screens represents and what you will be doing in each one. My hope or goal is to present the new version of the game to children and not give any verbal instructions and have them navigate through the new interface and explore the tutorial and learn how to play just from that. Next task is get some kids for playtesting! ...

wacker

Week Recap: New UI Completed

Monday: Base Implementation - I was able to get some new artwork from our amazing artist Jenn! I received the new screen for the profit mini game. - I began hocking up the new mini game screen to appear only if the player made any profit - Finished cleaning out the day logs Tuesday: Finishing Touches - Started throwing together the finishing functionality of the mini game screen allowing users to select different types of money and having the min ...

wacker

UI Improvements

When tickets are assigned, code is slain. I have finished cleaning out the daily log and created the mini game screen for kids to be able to interactive with and separate the log for the mini game. This cleared up our logs a lot and makes all of the information look less clumped together and more comprehensible for kids to read and understand. These were my first two tickets I have closed on GitHub! As for now, ...