Week Recap: Halfway There, Livin' on a Prayer

by wacker on Sun 30 June 2013 // Posted in legacy // under

Monday: Finishing up Menu Screens
-Finished navigation and functionality of the main menu screen
-Finished navigation and functionality of the difficulty screen and its effects with elements within the game
-Finished navigation and functionality of the tutorial screen, still needs info text

Tuesday: New Menu UI Live
-Finished adding info text to each screen in the tutorial
-Implemented a basic challenge mode with an end condition. The end condition is completing one summer which is currently defined as 90 days.
-Began talk about implementing a badge display activity on the XO Laptop for all of the current user's badges

Wednesday: Dynamic and Localized Game
-Met with our awesome mentor, Stephen Jacobs, and began talking about implementing a new dynamic feel to Lemonade Stand
--This dynamic feel meant loading in different images for the game such as a hamburger or ice cream stand to give the game more customization and a more dynamic feel for players
-Created a ticket on GitHub which I also assigned to myself and began on implementing a dynamic way of loading information for Lemonade Stand.

Thursday: Reputation and Locations
-Began implementing reputation which a player can either gain or lose depending on how well they did on that specific day.
-Reputation influences that amount of people that show up to your stand per day which also determines how many people you can sell to.
-Reputation in itself helps balance the game by not allowing players to accumulate an absurd amount of money within the first few days
-Locations allow users to move their stand to a different area which can also influence how many customers will show up to your stand
-Locations have their own specific amount of reputation.
-Locations have their own customer cap
-Locations have their own amount of money that the player must spend to rent it for the day, but with a rent price comes significant rewards

Friday: Ice Cream Stand Implemented
-Received images from our amazing artist Jenn which were of ingredients for creating an ice cream from our ice cream stand!
-Implemented a way to dynamically load in images and text to fit for different types of stands
-Successfully implemented Ice Cream stand and can easily switch back to Lemonade stand by changing a single attribute within the game