Posted On: Thu 05 August 2010
Actions speak louder than words so check below for commits made and a screen cap of some new animations running in the integrated animation/game engine. http://git.fedorahosted.org/git/?p=fortune_hunter.git;a=summary http://imgur.com/9f9Ivl.jpg ...
Posted On: Mon 02 August 2010
Today Dave looked into what was causing the randomness in the drawing hierarchy, and traced most of it to a dictionary. We pushed a small fix for that issue and are looking at fixing the other issues that cropped up. On my part I finished porting the battle menu, started the magic menu (which has a lot of work) and helped Dave with the dungeon drawing methods. ...
Posted On: Fri 30 July 2010
After finishing produce puzzle on Monday (the activity can be found here: http://activities.sugarlabs.org/en- US/sugar/addon/4322) I have been working hard with Dave to get fortune hunter completely changed over to using his drawable object and scene classes instead of the old surface blits. Our 50+ git commits can be found here [http://git.fedorahosted.org/git/ ?p=fortune_hunter.git;a=shortlog;h=refs/...](http://git.fedorahosted.org/git/ ...
Posted On: Mon 26 July 2010
After a lot of hard work and 13 commits, I've finally finished porting my modified version of produce puzzle to the game engine. I also got the game working as an .xo bundle on the xo. Uploading to activities.sugarlabs as soon as I'm able. More fortune hunter polishing coming next, as well as finishing our abstract before Sunday night. ...
Posted On: Wed 21 July 2010
Today was the weekly storyteller meeting. We laid down plans for the next week - in short: I hope to finish produce puzzle by the end of the day Friday, and if not then, early next week. After that Jlew and I will go back to polishing fortune hunter as our flagship example of what the fortune engine is capable of. We will also be extending help to the Games for Science group and to the animation team. Today I worked further on the product puzzle game: [http://git.fedorahosted.org/git?p=fossri ...
Posted On: Tue 20 July 2010
I've been emailing Abbi working out how the Produce Puzzle main game should work and function. I have a good idea now how to move forward and lay it out. I'm working with the animation guys to integrate their Drawable Object classes into fortune hunter; and I'll use their classes for all the images in produce puzzle! ...
Posted On: Mon 19 July 2010
Latest git commit can always be found here: https://fedorahosted.org/fossrit/ browser/produce_puzzle Finished the main menu (plus my custom graphic :D), from which the old code can now be run. I'm cleaning the old code up to remove all pygtk issues and be engine compliant. ...
Posted On: Thu 15 July 2010
The first thing I did today was to fix two bugs in the new MAFH, https://fedo rahosted.org/fortune_hunter/ticket/39 and one related to targeting enemies that no longer exist. I spent a few hours helping the games for science team, getting them up-to-date on git and how the game engine works. I talked to Abbi Honeycutt, a developer of the Math4 game produce puzzle [http ://wiki.laptop.org/go/Produce_Puzzle](http://wiki.laptop.org/go/Produce_P ...
Posted On: Wed 14 July 2010
Ticket #17 has officially been closed (https://fedorahosted.org/fortune_hunte r/ticket/17). There will be more discussion on what I can further port over to the Game Engine; as Justin and I believe that porting Fortune Hunter over as a proof of concept has been a success. ...
Posted On: Tue 13 July 2010
Battles are almost 100% finished. Players can now kill all enemies and move further on into the dungeon. The one thing left to implement is item drops. The whole process has been a very good proof of concept for the game engine itself. ...