Posts by 'thengrad' – Page 3

thengrad

Day 28

Happy Fourth of July. It is Independence day in U.S. ...

thengrad

Day 27

I was going to add more ingredients so that having different recipes would be a bit more meaningful. I thought it would be something very simple that I could easily knock out within a couple hours and then move on to working on another feature. However it has just been on long never ending chain of errors. Every time I fix one of the errors another one comes up. It will take a lot longer to go through and fix all the changes required to add in the strawberry ingredient than I thought but I shoul ...

thengrad

Day 26

With a little bit of work and fixing small typos I have now added a way for recipe to be selected in game. What I did was adapt the old way of doing the profit mini-game and put it at the end of the current end of the day log script. The way it works is that LemonadeGui stores two arrays. One is an array of the array of keys for each option. The other is an array of the current index number for each array of keys. Then eve ...

thengrad

Day 25

I spent a good amount of time looking through the LemonadeGui.py both the version before our changes and after the changes we made during the summer, trying to figure out how it is all put together so I could put in a small option to select which recipe you would want to make for the next day. I've tried many different ways of the the last few days but nothing worked. Now I fully understand what all the methods are doing. ...

thengrad

Week 5: Weekly Wrap-up

It is now the end of the fifth week of this summer research program. It is quickly approaching crunch time. All of the deadlines are now looming over our heads. With that being said Lemonade Stand is looking really good so far. I’ve put a lot of work into balancing the game through changes made to the event. I spent the early part of the week messing around with the way events got created, even added a delay that for all days before day five would end the function before an event was created and ...

thengrad

Day 24

Spent a long time play testing to make sure that I'm ready to close the ticket for now. That is now done, the ticket for random events will be closed. Then the rest of the day I spent playing around with the gui to see if I could get it so that there could be a option to change what recipe you were using at the end of the day. ...

thengrad

Day 23

I adjusted the values that the cups were being sold at to scale depending on the difficulty setting. Then I tested some of the changes that had been made. Then started looking into how to add in a way to in a way to select a recipe while in game because I would have a chance to ask questions of those who knew how the gui worked because they would be in the same room. ...

thengrad

Day 22

So DAWacker found out why the events weren't showing up after five days had passed. It wasn't working because I was using the variable's name when checking how many days had passed when I should have been using the property's name. He the decided to fix it himself and in the process of fixing that he decided to completely rewrite a helper function that I had written and was still in the middle of testing, which prevented me from continuing working on my ticket. So I spent the morning looking at ...

thengrad

Day 21

Our valiant leader was unable to be with us in person but he was with us in spirit and irc. But the one and only threebean stepped up to the plate and taught the humble Lemonade Stand team how to use gitflow so that we may be more efficient at collaberating on large projects. What I had worked on was learning how to build a sugar activity on to an XO because I had never done that myself personally. I needed to do this because the resolution of Lemonade Stand was mad ...

thengrad

Day 20

Today was another productive day here at the FOSS. I added a bunch of new creative events which was fun. Then I changed the events so that it gave a little breathing room to get the game started before the events started raining down to make impossible a little more playable. Then I spent some time playing around with the changes to the events to see if I could polish them out and make the game a little more balanced. I'm going to keep working on that for now but to keep the project productive I ...