Posted On: Fri 02 July 2010
I don't usually blog on Fridays, but I felt that finally finishing magic attacks is blog-worthy. Next up is calculating enemy attacks, dealing the damage to both parties and random battle clean-up. Then the battle engine should be complete. Commits -> http://bit.ly/aBVwd5 ...
Posted On: Thu 01 July 2010
The first thing I did today was make my code more pep-8 compliant by changing over global variables to local variables wherever present and making use of lists. All images are now converted to an easy to manipulate format for easier future rendering. After I got the correct reference glyph showing, and modified magic menu to have access to the list of which spell glyphs the player has got correct so far. Next is getting these to show up in the correct spots, and making the right functions match ...
Posted On: Mon 28 June 2010
This week will be completely dedicated to further porting MAFH over to the new game engine. I spent today further fleshing out the magicmenu and also finding issues with code written previously. I foresee a lot of debugging going forward. ...
Posted On: Wed 23 June 2010
Today and yesterday I got a lot of work done on the menus that will handle magic attacks. All that's left to do is call the menu in the appropriate area of the battle engine, and then testing. Next on the battle engine agenda are special attacks, tallying enemy damage and a win/lose screen with item/money deal outs. Tomorrow should be fun and full of things to do as we're taking a trip to the strong museum for play. Apparently MAFH is on display there! We'll also swing by a local game developer, ...
Posted On: Mon 21 June 2010
Fairly uneventful day; helped man the sugar/olpc booth. ...
Posted On: Wed 16 June 2010
Yesterday I developed the new battleengine further, and fixed a bug on trac pertaining to clearing text. The ticket can be found here https://fedorahoste d.org/fortune_hunter/ticket/21 and the git commit is here http://git.fedorahosted.org/git/?p=fortune_hu nter.git;a=commit;h=f5bf0bb... . Today I've been looking at what needs to be d ...
Posted On: Mon 14 June 2010
I spent the beginning of the day proofreading the CIVX documents that went out around 2 pm. Through collaboration between a bunch of people we're really pleased with the final product. Later on I spent some time getting familiar with the new battle engine code and began porting over more of our old engine to flesh out the new MAFH. Git commit can be found here: [http://git.fedorahosted.org/git/?p=fortune_hunt er.git;a=commit;h=21acc1d...](http://git.fedorahosted.org/git/?p=fortune_hunte r.git;a ...
Posted On: Thu 10 June 2010
Today will be dedicated to proof reading the CIVX future list roadmap, and to documenting what has already been written for the game engine. Last night I was able to get linux working on my laptop and now the engine is running so development should be much easier. ...
Posted On: Wed 09 June 2010
Worked all day on formatting (and eventually reformatting >_>) my mac book. Installing linux as a separate partition for development. Almost finished. ...
Posted On: Tue 08 June 2010
Time to start getting down to business - planning was nearly completely finished. Today will be dedicated to setting up SOAS on my macbook and wiping the 1.0 and setting up a 1.5. Time for lunch! ...