Posts by 'Blitzkev' – Page 2

Blitzkev

Magic Attacks Tackled!

I don't usually blog on Fridays, but I felt that finally finishing magic attacks is blog-worthy. Next up is calculating enemy attacks, dealing the damage to both parties and random battle clean-up. Then the battle engine should be complete. Commits -> http://bit.ly/aBVwd5 ...

Blitzkev

Week 4 Day 4: Thursday, July 1st

The first thing I did today was make my code more pep-8 compliant by changing over global variables to local variables wherever present and making use of lists. All images are now converted to an easy to manipulate format for easier future rendering. After I got the correct reference glyph showing, and modified magic menu to have access to the list of which spell glyphs the player has got correct so far. Next is getting these to show up in the correct spots, and making the right functions match ...

Blitzkev

Week 4 Day 1: Monday, June 28th

This week will be completely dedicated to further porting MAFH over to the new game engine. I spent today further fleshing out the magicmenu and also finding issues with code written previously. I foresee a lot of debugging going forward. ...

Blitzkev

Week 3 Day 3: Wednesday, June 23rd

Today and yesterday I got a lot of work done on the menus that will handle magic attacks. All that's left to do is call the menu in the appropriate area of the battle engine, and then testing. Next on the battle engine agenda are special attacks, tallying enemy damage and a win/lose screen with item/money deal outs. Tomorrow should be fun and full of things to do as we're taking a trip to the strong museum for play. Apparently MAFH is on display there! We'll also swing by a local game developer, ...

Blitzkev

Week 3 Day 1: NTID Tech Symposium

Fairly uneventful day; helped man the sugar/olpc booth. ...

Blitzkev

Week 2 Day 3: Wednesday, June 16th

Yesterday I developed the new battleengine further, and fixed a bug on trac pertaining to clearing text. The ticket can be found here https://fedorahoste d.org/fortune_hunter/ticket/21 and the git commit is here http://git.fedorahosted.org/git/?p=fortune_hu nter.git;a=commit;h=f5bf0bb... . Today I've been looking at what needs to be d ...

Blitzkev

Week 2 day 1 : Monday, June 10th

I spent the beginning of the day proofreading the CIVX documents that went out around 2 pm. Through collaboration between a bunch of people we're really pleased with the final product. Later on I spent some time getting familiar with the new battle engine code and began porting over more of our old engine to flesh out the new MAFH. Git commit can be found here: [http://git.fedorahosted.org/git/?p=fortune_hunt er.git;a=commit;h=21acc1d...](http://git.fedorahosted.org/git/?p=fortune_hunte r.git;a ...

Blitzkev

Thursday, June 10th

Today will be dedicated to proof reading the CIVX future list roadmap, and to documenting what has already been written for the game engine. Last night I was able to get linux working on my laptop and now the engine is running so development should be much easier. ...

Blitzkev

Day 3

Worked all day on formatting (and eventually reformatting >_>) my mac book. Installing linux as a separate partition for development. Almost finished. ...

Blitzkev

Day 2

Time to start getting down to business - planning was nearly completely finished. Today will be dedicated to setting up SOAS on my macbook and wiping the 1.0 and setting up a 1.5. Time for lunch! ...