Day 1: Playtesting and Brainstorming

by wacker on Wed 29 May 2013 // Posted in legacy // under

After setting up Fedora on my laptop and completely throwing away Windows, I have installed Sugar as well as Lemonade Stand, the game I will be working on for the remainder of my time this summer!

This was very exciting to finally get some hands on interaction with the game and see how it plays out. I went through and playtested the game for a hour writing down ideas, thoughts, or any comments about the game that could potentially be improved or implemented. Ideas that came to mind were being able to create your own recipe and prices as well as having different locations the player could travel between to attract more costumers.

Along with all the ideas, I began to think of badges that could be created as our primary goal this summer is to implement Open Badges into Lemonade Stand. One badge being reach a certain amount of money in a certain time frame. More badges will be discussed later once we collaborate all of our results from the day!

I also made my first million in the game in less than a third of a year!

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