Integration of drawable objects and fortune hunter

by Blitzkev on Fri 30 July 2010 // Posted in legacy // under

After finishing produce puzzle on Monday (the activity can be found here: http://activities.sugarlabs.org/en- US/sugar/addon/4322) I have been working hard with Dave to get fortune hunter completely changed over to using his drawable object and scene classes instead of the old surface blits. Our 50+ git commits can be found here http://git.fedorahosted.org/git/ ?p=fortune_hunter.git;a=shortlog;h=refs/... . One bug we had, where sometimes text would be hidden, was solved when we realized that Dave was drawing everything in random order instead of the order it gets added to the scene. Once he implements that correctly we should be set to continue integrating fortune hunter. Another day or two of hard work and hopefully we'll see a new version of the game engine that incorporates the animation teams research!